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Weekly Management Reports:
Week 1 (1/7/2008 - 1/14/2008):
Accomplishments:
- Drafted Project Bids (Everyone)
- created web site (Jared)
Goals & Priorities (ordered by importance) (ordered by importance):
- Start project plan (Everyone)
- Finalize project details (everyone)
Needs:
None
Week 2 (1/14/2008 - 1/19/2008):
Accomplishments:
- Setup SVN server and created code placeholders (Jared)
- Finalized game concept (Seth, Justin/Jared)
- started
project plan (Justin, Seth/Jared)
Goals & Priorities (ordered by importance):
- Finish project plan (Everyone)
- Start SRS (Jared)
- get dev. libraries working (Jared)
- start graphics/Sound/Input engines (TBD)
Needs:
None
Week 3 (1/19/2008 - 1/26/2008):
Accomplishments:
- Project Plan 75% complete
- Jared: Project Overview, Process Model, Boundaries and Interfaces, Reviews, Management Priorities
- Justin: Project Definitions, References, Teams Skills and Experience
- Seth: Organizational Structure and Responsibilities, Requirements
- Drafted initial workload distribution (Jared, Justin and Seth accepted responsibilities by vote and weighted averages of our skills)
- Researched Development Libraries (Jared: Mouse pointers and BlueTooth Wii Remotes, Seth: OpenAL, Justin: OpenGL)
Goals & Priorities (ordered by importance):
- Finish project plan (Jared acting as team leader will post to our website, with Seth and Justin to agree upon team's project plan documentation changes)
- Finish SRS (Jared will hand in, Justin and Seth give input)
- SDS (Jared will post to web, Justin and Seth will provide input)
- start graphics engine (Justin)
- start Sound engine (Seth)
- start Input wrapper (Jared)
Needs:
None
Week 4 (1/26/2008 - 2/2/2008):
Accomplishments:
Goals & Priorities (ordered by importance):
- Project Plan on website (Jared)
- SRS 75% complete (All)
- Jared: project overview, product perspective, overview of functional and data requirements, user interface requirements, detailed description
- Justin: definitions, references, scenarios
- Seth: user personas, general constraints, performance requirements, quality attributes
- SDS
- section 2 - Justin, Seth
- UI pics Jared
- section 3 Jared
- work on graphics engine (Justin)
- work on Sound engine (Seth)
- work on Input wrapper (Jared)
Needs:
None
Week 5 (2/2/2008 - 2/9/2008):
Accomplishments:
- SRS done
- SDSv1 almost done
Goals & Priorities (ordered by importance):
- SDS
- polish and post v1 - Jared
- section 2 - Justin, Seth
- UI pics Jared
- section 3 Jared
Needs:
None
Week 6 (2/9/2008 - 2/16/2008):
Accomplishments:
Goals & Priorities (ordered by importance):
- VVP - Justin, Seth
- finish Graphics subsystem - justin
- finish sound subsystem - seth
- input subsystem - jared
- integrate subsystems, create game class outline and working dummy app with subsystems - Jared
Needs:
None
Week 7 (2/16/2008 - 2/23/2008):
Accomplishments:
Goals & Priorities (ordered by importance):
- Fix VVP problems - Jared
- prepare for SR1:
- finish Graphics subsystem - justin
- finish sound subsystem - seth
- input subsystem - jared
- integrate subsystems, create game class outline and working dummy app with subsystems - Jared
Needs:
None
Week 8 (2/23/2008 - 3/1/2008):
Accomplishments:
- Setup and tested SVN clients
- created class outlines for all objects
- tested alternate audio library and decided to change to the new library (FMOD)
Goals & Priorities (ordered by importance):
- Continue SR1 preparation:
- player, puzzle element, and puzzle field: Jared
- AudioSample, MusicTrack, MusicBar: Seth
- modeling, textures, DrawableObject, GraphicsMain: Justin
Needs:
None
Week 9 (3/1/2008 - 3/8/2008):
Accomplishments:
- Finished AudioSample class using FMOD (all baseline audio code is done) (Seth & Jared)
- VS Project now compiles wth no errors or warnings (Jared)
- Graphics engine can now create and manage a window properly (Justin)
Goals & Priorities (ordered by importance):
- Continue SR1 preparation (Code and test by VVP for VVR1):
- player, puzzle element, and puzzle field: Jared
- MusicTrack, MusicBar: Seth
- DrawableObject, GraphicsMain: Justin
Needs:
None
Week 10 (3/8/2008 - 3/15/2008):
Accomplishments:
- SR1 finished!
- Graphics engine now fully working, DrawableObject, GraphicsMain (Justin)
- MusicTrack reads and plays a song file in full 5.1 (Seth)
- Multi-mouse interface now working 100% (Jared)
- Base framework has been integrated into a test app and is working (Jared, Justin)
- Created some test track files (Seth, Justin, Jared)
- Test results compiled into VVR (Jared)
Goals & Priorities (ordered by importance):
- Now that the base framework is complete, it's time to build a game!
- player, puzzle element, and puzzle field: Jared
- MusicBar, GUI: Seth
- Material class, Tighten up the graphics, also models & songs: Justin
Needs:
None
Week 11 (3/15/2008 - 3/22/2008):
spring break
Week 12 (3/23/2008 - 3/30/2008):
Accomplishments:
- MusicBar (100% working, notes pulse, spin in time): Seth
- models (speaker box, drumset): justin
- model loading code rewrite: justin
- material loader: jared
- wiimote enumeration and mapping: jared
- full scene blur (render to texture method): jared
Goals & Priorities (ordered by importance):
- player, puzzle element, and puzzle field: Jared
- MusicBar, GUI: Seth
- Tighten up the graphics more, also models & songs: Justin
- Testing/documentation for SR2/VVR2 (justin, seth, jared)
Needs:
For demo day, we will need a large space with a projector screen.
Week 13 (3/31/2008 - 4/5/2008):
Accomplishments:
- Player, PuzzleElement, PuzzleField (jared)
- MusicBar works (seth)
- Graphics are getting tighter (Justin)
- VVR2 testing
- VVR2 doc (Justin)
Goals & Priorities (ordered by importance):
- blur, tighter graphics , also models & songs: Justin
- front end menu: Seth
- clean up wiimote motion (and optimize) : Jared
- Finish game-play object integration (Seth, Justin)
- Tests for VVR3 (Seth, Justin, Jared)
- VVR3 writeup (Seth)
- SR3 compilation and installer packaging (Jared)
Needs:
For demo day, we will need a large space with a projector screen (a projector would be nice, but not we can provide our own).
Week 14 (4/6/2008 - 4/12/2008):
Accomplishments:
- Blur works! But not exactly motion blur... using a custom procedural texture map to achieve a very cool convolution effect. (Jared)
- new mouse cursor model (Justin)
- front-end ui works (Seth)
- game scoring works (Justin/Seth)
- SR3 binary/source release packaged (Jared)
Goals & Priorities (ordered by importance):
- clean up wiimote motion (and optimize) : Jared
- content: songs and samples... 2 songs from each group member
- gameplay testing: Seth, Justin
- recording samples: Jared
- Final report write up (Seth, Justin, Jared)
- Final beta testing (seth, justin, jared)
- package binary release in MSI installer (Jared)
Needs:
Front table/area in WEB 130 for demo day. Projector for demo (not required but would be nice).
Week 15 (4/13/2008 - 4/19/2008):
Accomplishments:
- Wiimote motion is now smooth and accurate... also compensates for roll and being upside down (Jared)
- Final release posted(Jared)
- MSI package delayed due to issue with directory permissions in Windows Vista
- UI tweaks (seth)
- in game voice sounds (seth)
- splash-screen graphics (justin)
- Gameplay testing (justin)
- Final report nearly complete (Justin, Seth)
Goals & Priorities (ordered by importance):
- finish final report (seth, justin)
- Prep for demo
- content for demo day: songs and samples... 1 song from each group member
- Fix issue with MSI installer (Jared)
Needs:
Front table/area in WEB 130 for demo day. Projector for demo (not required but would be nice).
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