| Date |
Time Started |
Time Finished |
Activity |
Activity
Description |
| 1/10/2008 |
4:00pm
|
9:00pm |
Reading |
Study OpenGL Primer as one would normally do... |
| 1/11/2008 |
4:00pm |
6:30pm |
Meeting |
Group meeting: Named favorite project in Bid-A, refused to name project we have puny interest in: Bid-B. |
| 1/14/2008 |
8:00pm |
12:30am |
Development |
Start working in the development environment for building OpenGL application. |
| 1/16/2008 |
8:00pm |
12:45am |
Reading |
Study OpenGL Primer. Worked examples in C and Visual Studio. |
| 1/21/2008 |
8:30pm |
12:30am |
Reading |
Software Projects (required reading for the class) seems like a pretty awesome book. |
| 1/26/2008 |
9:30pm |
12:30am |
Reading |
Boning up on OpenGL using many different books. |
| 1/27/2008 |
12:00pm |
2:30pm |
Reading |
Project Plan is a brewing. The book has some really good insight. It should be a really good project plan! |
| 1/31/2008 |
9:00am |
12:00pm |
Requirements |
Project Plan work. There's not much to it but I think it warrented lots of time. The book rants and raves about project plans. |
| 2/3/2008 |
5:45pm |
8:00pm |
Research / Requirements |
OpenGL programming, 3D model design: puzzle pieces, environment, and special effects. Required SDS is a brewing. |
| 2/4/2008 |
10:45pm |
12:00am |
Reading |
3D model design. Tutorials in Maya are super interesting. Should help the OpenGL model building process. |
| 2/11/2008 |
3:00pm |
7:00am(2/12) |
Dying |
This really hurt. |
| 2/13/2008 |
6:00pm |
12:00pm |
Reading / Programming |
C++ Cookbook, example solutions for C++ programmers: Excelent book that helps with common (and simple) C++ tasks, so that you can get to the important parts like: actually programming Sonic Boxmo! I worked lots of examples, and implemented them for our project. Things like reading objects from text files, and storing objects to text files. We can now store our user created maps to text files. |
| 2/15/2008 |
8:00pm |
12:00am |
Reading / Programming |
OpenGL programming examples: 3D modeling in OpenGL, Matrix transformations, hierarchical structure of simple objects like atoms and solar systems. |
| 2/16/2008 |
9:00am |
6:00pm |
Reading / Programming / Modeling |
Graphics Programming: Programmed more "simple" example projects with emphasis on locking and unlocking a mutually exclusive (mutex) variable to control Sonic Boxmo's globals.
3D Model Design: Building in game models: guitar, bass, drums, mic. |
| 2/17/2008 |
9:00am |
6:00pm |
Constantly Modeling |
This project requires many models. I'm the sole 3d designer, and thankfully there exists expidited shipping. I love 3d books on Amazon! $0.19 for my book, and 7 bucks to ship. Hmm, I wonder if I can get some of that back... |
| 2/18/2008 |
6:00pm |
8:00pm |
Reading |
Reading 3d design book. |
| 2/20/2008 |
6:00pm |
12:00am |
Modeling / Reading / Programming |
What a job. I just love 3d so much. Eventually this will all have to fit inside a program and run fast, hopefullly I can optimize textures! |
| 2/22/2008 |
3:00pm |
7:00pm |
Reading |
What a life. I made a mic today! Only took me a few hours, but it's nice. Hopefully it makes the final cut. |
| 2/24/2008 |
8:00am |
9:00pm |
Reading / Modeling / Programming ? |
Log keeping should be a task on this list because wow. This takes time. Anyway, 3d is coming along wonderfully. I spent this whole Sunday doing nothing but making 3d models and reading my snazzy books. Maybe I should go into graphics? Nice. |
| 2/25/2008 |
6:00pm |
12:00am |
Charging / Reading / Modeling |
Charged my battery on my laptop. Yes, I'm a fool and lost my battery and had to get a new one. Luckily, there's eBay. Love it. Okay, we got ourselves a new book and just plugging away on the stuff I already know, skimming and making sure I know it -- I'm waiting to get to the good stuff! NURBS@#! |
| 2/26/2008 |
4:00pm |
6:00pm |
Coding |
The meat of the assignment: Stage 1 release |
| 2/28/2008 |
6:00pm |
12:00am |
Coding / Reading |
OpenGL: familiarizing myself with running programs in OpenGL has proved to be extremely helpful for this stage. I give myself a 10/10 (gold, no, platnum star). |
| 2/29/2008 |
2:00pm |
6:00pm |
Modeling |
Continuing to make the game look cool. Animation is my new focus. Modeling has been mastered! (nearly) |
| 3/2/2008 |
6:00am |
4:00pm |
Modeling |
Game animations in 3d. |
| 3/3/2008 |
6:00pm |
12:00am |
Modeling |
Game animations/models |
| 3/5/2008 |
6:00pm |
12:00am |
Coding |
Stage 1: worked on sound with the others. |
| 3/8/2008 |
8:00am |
12:00pm |
Reading |
Graphics integration from Maya to OpenGL |
| 3/10/2008 |
6:00pm |
12:00am |
Coding |
Graphics integration. I wrote the code that uploads models in OBJ to our project |
| 3/12/2008 |
6:00pm |
12:00am |
Coding / Modeling |
Continuing to refine the integration code. |
| 3/14/2008 |
6:00pm |
8:00pm |
Coding / Modeling |
Game props and animations. |
| 3/22/2008 |
6:00pm |
12:00am |
Coding / Reading / Modeling |
OBJ redo! I had to redo everything inside the obj loader because it was tottally borkedn. |
| 3/25/2008 |
2:00pm |
6:00pm |
Coding / Modeling |
Finshed the OBJ model redo. |
| 3/26/2008 |
2:00pm |
6:00pm |
Coding / Modeling |
Modeling a speakerbox
|
| 3/27/2008 |
2:00pm |
10:30pm |
Coding / Modeling |
Modeling a drumset version1 |
| 3/28/2008 |
2:00pm |
5:00pm |
Tightening Up the Graphics |
Drumset graphics and material and texture is much better |
| 3/31/2008 |
2:00pm |
6:00pm |
Modeling |
Doing material/textures for all objects |
| 4/1/2008 |
6:00pm |
12:00am |
Modeling / Coding |
Worked on VVR2: Prepared Player code and models for the game |
| 4/4/2008 |
6:00pm |
12:00am |
Modeling / Coding |
Worked on VVR2: Prepared Player code and models for the game |
| 4/5/2008 |
6:00pm |
12:00am |
Modeling / Coding |
Worked on VVR2: Prepared Player code and models for the game |
| 4/7/2008 |
6:00pm |
12:00am |
Coding |
Tightening up the game graphics |
| 4/8/2008 |
3:00pm |
5:00pm |
Coding / Modeling |
made new cursor model for the game. |
| 4/9/2008 |
3:00pm |
11:00pm |
Coding / Modeling |
Cursor thrown out. Coded material colors for high specularity and fun |
| 4/10/2008 |
4:00pm |
8:00pm |
Coding |
For-loops-mania is the name of the game. you can accomplish anything with for loops. yes it's true. |
| 4/11/2008 |
|
|
|
took a break. |
| 4/12/2008 |
3:00pm |
10:00pm |
Sampling / Recording |
Recording a music track. Samples from my guitar were recorded and set up for gameplay interaction. Small samples + large number of song files = wicked cool sounding guitar riff! |
| 4/15/2008 |
8:00pm |
12:00pm |
Coding |
Coding the samples into the game to make the song playable as a SonicBoxmoMusicTrack (title is Invictus.SMBT) |
| 4/18/2008 |
4:00pm |
4:00am |
Coding |
Hacking together more code: late nights = good project |
| 4/19/2008 |
|
|
|
took a break. |